﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Minecraft.WorldMap
{
	internal struct RegionReaderContext
	{
		public NamedBinaryTag.TagReader Reader { get; set; }
		public int X { get; set; }
		public int Z { get; set; }
		public DateTime Update { get; set; }
	}

	internal struct ChunkDefinition
	{
		public int Size { get; set; }
		public int Sector { get; set; }
		public DateTime Update { get; set; }
		public int X { get; set; }
		public int Z { get; set; }
	}

	public enum RegionReadMode : byte
	{
		StreamOrder = 0,
		XFirst = 1,
		ZFirst = 2,
	}
}
